Huaki, The Librarian, The God of Knowledge
Huaki is a god of learning and wisdom. His temples often serve as schools or libraries, and his priests tend to be learned men who serve their god by preserving and spreading knowledge. His aspects are silence, wisdom, knowledge, learning and teaching.
Mellandra, The Lifeburner, The Goddess of Life and Joy
Mellandra is the goddess of all things sentient and feeling. Her temples are normally hospitals or similar, and her priests are healers, either magical or mundane. Her aspects are health, wellness, love and happiness. She is perhaps the most commonly worshipped of the pantheon, and Dielim is her brother. She, more than any other god, despises the undead.
Lelijah, The Golden Queen, The Goddess of Light
Lelijah is the patron of all those who dwell in the light. Her temples are often light airy spaces filled with every person who wishes to feel her blessing. Her priests are often philosophically inclined. Her aspects are light, good, righteousness and strength. She, more than any other god, despises creatures of shadow.
Ulan-Rei, He Who Whispers, The God of Nature
Ulan-Rei, the enigmatic god of the quiet spaces, holds sway over the natural world. Places of quiet contemplation, his temples are almost never built in cities, and his priests are often druidic. His aspects are silence, nature, the wild, beasts and plants. He is the twin brother of Mar’Saflem.
Mar’Saflem, The Storm Lord, The God of the Tempest
Mar’Saflem is the patron of thunder and raw elemental force. His temples are often built in high places, or on storm wracked beaches as shrines to his power. His priests seem often to be half-mad folks who chase storms and natural disasters. His aspects are noise, thunder, storms and fury. He is the twin brother of Ulan-Rei.
Kalia, The Trickster, Goddess of Trickery
Patron to thieves, con-men and grifters. A mischievous goddess who delights in tricks, confusion and lies, she revels in her followers’ ability to confuse others. Her temples often house the more criminally inclined worshippers, but only the successful ones, as she claims a tithe of their ill-gotten gains. Her priests are often fences or dealers. Her aspects are trickery, shadow, lies and theft. She is the daughter of Urlag.
Urlag, The Chieftain, God of War
The god of war and strength, Urlag’s temples are often long-houses filled with feasting, carousing warriors. His priests are nearly all old soldiers and warriors, and he is served best by honourable combat and displays of martial prowess. His aspects are war, combat, strength and honour. He is the father of Kalia.
Tosar, The Forge King, The God of Work
The patron of practical folks world-wide, Tosar revels in creation and construction. His priests are often smiths or artisans of some kind, and his temples are their workshops. His aspects are work, metal, construction and heat. He, more than any other god, despises living constructs.
Dielim, The Gatekeeper, God of the Dead
Dielim, lord of ghosts, is the king of the dead. His temples sit normally in graveyards, and those that tend them are his priests. None can pass into the afterlife without being allowed through the gate of shadow over which he stands guard. His aspects are shadow, death, decay and darkness. He is the brother of Mellandra.
Thrine, The Gambler, God of Luck
Thrine watches every card game, every roll of the dice. He takes joy in the moment of uncertainty where people’s lives rest in the balance of a wager; the higher the stakes, the more worshipful it is of him. His temples are gambling dens, and his priests the House. His aspects are luck, chance, dice and games.